This is a still from one of our many videos for the animation.
This inperticular shows the effect I managed to create for the water, and gives you a view of the scenary.
Tuesday, 26 November 2013
Monday, 11 November 2013
Dropping into Water
I wanted to find out how to make something appear as if it was dropping into water, for example we could have one of the plane bombs dropping into the water. So I researched tutorials on how to do this and came across one which really helped. (http://www.offsetnull.com/3ds-max/simulate-water-with-flex/).
Its really helped me to understand the process to create this effect, and I will be posting my own version of this with one of our bombs very soon. Stay tuned..
Its really helped me to understand the process to create this effect, and I will be posting my own version of this with one of our bombs very soon. Stay tuned..
Thursday, 7 November 2013
The Pearl Harbor Reference
When making the Harbor for the scenery we used, I used this image to help with the shape of the harbor itself and to identify the positions of everything such as buildings, runways and so on.
(http://www.delsjourney.com/images/family_history/ww2/neosho/pearl_harbor/Pearl_Harbor_Map_-_250dpi.gif)
Wednesday, 6 November 2013
Pearl Harbor Scene
Now that the models I was set a task to finish are complete, I could now start creating the scene in which all the incidents would occur.
Because our animation was very realistic, I wanted to create a scene that replicated the real thing, so I used a map of pearl harbor from a birds-eye view for a blueprint plane. This allowed me to manipulate shapes to create the harbor.
I also added in mountains to the scene to give it depth, and produced a city to add onto the ground for the added detail.
Concrete Texture
http://www.texturezine.com/wp-content/uploads/2009/10/Concrete_Texture_1.jpg
Mountain Texture
http://s92198053.onlinehome.us/html/erebus.html
Because our animation was very realistic, I wanted to create a scene that replicated the real thing, so I used a map of pearl harbor from a birds-eye view for a blueprint plane. This allowed me to manipulate shapes to create the harbor.
I also added in mountains to the scene to give it depth, and produced a city to add onto the ground for the added detail.
Concrete Texture
http://www.texturezine.com/wp-content/uploads/2009/10/Concrete_Texture_1.jpg
Mountain Texture
http://s92198053.onlinehome.us/html/erebus.html
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