To make the Harbor scene possible, it consisted of a few different aspects.
Water
Firstly, I needed to create the water for the scene. This was done with help from the rest of the group, by creating a plane then adding the modifiers 'Garment Maker' and 'Wave'. I could then adjust the settings so that the water look much like ocean water. Now that the plane and movement was complete I then created the material for the water by choosing certain colours and adding reflection. As you will see in the rendered animations to come, the reflections really do add realism to the scenes.
Harbor Surface
Next I then needed to create the ground for the Harbor. This was simple because as previously stated, I used a pearl harbor map to use as a reference, and then began drawing out the harbor, for me to later extrude. Once the shape was made I then added a concrete textured material.
Mountains
Giving the scenery depth involved creating mountains. This was a simple process but looks effective. I began by creating a box and then extrude the vertex using soft selection, which creates the rounded 'hills'. After playing around with the shape of the mountains I then added the materials. First I added the coloured material for the surface and aesthetic side of the object, then I added the greyscale image to the 'texture' of the mountain which added shadows and depth.
Buildings/Roads/Walls
Lastly I wanted to add a populated area of the scene, so that it was not so basic. This was simply done by creating a box then extruding faces to add windows and doors. Multiplying the box and resizing it allowed me to create a template for roads to pass through, which would then be the path for the motorbike to pass through in a rendered scene our group will produce.
Sky Dome
One important part of the scene is the sky, and this was done by creating a 'Sky Dome'. I started by creating a sphere and then deleting faces so that it was chopped in half. I then added a sky material to the object and used the modifier 'UVW Map' to maneuver it into place.
Tuesday, 3 December 2013
Tuesday, 26 November 2013
Quick Preview Still of the Scene
This is a still from one of our many videos for the animation.
This inperticular shows the effect I managed to create for the water, and gives you a view of the scenary.
This inperticular shows the effect I managed to create for the water, and gives you a view of the scenary.
Monday, 11 November 2013
Dropping into Water
I wanted to find out how to make something appear as if it was dropping into water, for example we could have one of the plane bombs dropping into the water. So I researched tutorials on how to do this and came across one which really helped. (http://www.offsetnull.com/3ds-max/simulate-water-with-flex/).
Its really helped me to understand the process to create this effect, and I will be posting my own version of this with one of our bombs very soon. Stay tuned..
Its really helped me to understand the process to create this effect, and I will be posting my own version of this with one of our bombs very soon. Stay tuned..
Thursday, 7 November 2013
The Pearl Harbor Reference
When making the Harbor for the scenery we used, I used this image to help with the shape of the harbor itself and to identify the positions of everything such as buildings, runways and so on.
(http://www.delsjourney.com/images/family_history/ww2/neosho/pearl_harbor/Pearl_Harbor_Map_-_250dpi.gif)
Wednesday, 6 November 2013
Pearl Harbor Scene
Now that the models I was set a task to finish are complete, I could now start creating the scene in which all the incidents would occur.
Because our animation was very realistic, I wanted to create a scene that replicated the real thing, so I used a map of pearl harbor from a birds-eye view for a blueprint plane. This allowed me to manipulate shapes to create the harbor.
I also added in mountains to the scene to give it depth, and produced a city to add onto the ground for the added detail.
Concrete Texture
http://www.texturezine.com/wp-content/uploads/2009/10/Concrete_Texture_1.jpg
Mountain Texture
http://s92198053.onlinehome.us/html/erebus.html
Because our animation was very realistic, I wanted to create a scene that replicated the real thing, so I used a map of pearl harbor from a birds-eye view for a blueprint plane. This allowed me to manipulate shapes to create the harbor.
I also added in mountains to the scene to give it depth, and produced a city to add onto the ground for the added detail.
Concrete Texture
http://www.texturezine.com/wp-content/uploads/2009/10/Concrete_Texture_1.jpg
Mountain Texture
http://s92198053.onlinehome.us/html/erebus.html
Saturday, 26 October 2013
Completed Motorbike
For the past week I have been adding finishing touches to the Motorbike and it's Motorcyclist. I wanted the motorbike to resemble a typical world war II style bike, with over fenders on the wheels and a 'rusty' finish. I created the rust material which I used for most of the bikes parts and the 'black' material for the tyres and seat using Photoshop. Any part of the bike that was grey I just changed the colour of the object in Studio Max.
I made the light on the front of the bike reflective and bright to replicate glass and as if the light was switched on. I also added a camouflage material to the cyclist and helmet so that he appeared as a soldier of war.
Here are some screenshots.
This is the material I used for the camouflage -
http://www.droidforums.net/gallery/data/518/camo.jpg
I made the light on the front of the bike reflective and bright to replicate glass and as if the light was switched on. I also added a camouflage material to the cyclist and helmet so that he appeared as a soldier of war.
Here are some screenshots.
This is the material I used for the camouflage -
http://www.droidforums.net/gallery/data/518/camo.jpg
Wednesday, 23 October 2013
Motorbike Inspiration
It took some time to figure out what a motorbike included within the framework, for example the engine, petrol tank and much more. I needed to find images to look at so that I could then understand what all these parts looked like and then add them to my model. I found a few images online when I researched World War II Motorbike that really helped with the asthetics of my production.
Monday, 21 October 2013
Creating The Motorbike
As I previously stated, I was given the task of creating 2 different models for our group; an Aircraft Carrier and a Motorbike.
I began modelling the Motorbike by creating the wheels so that I could use them as reference points to create the rest of the bike. I will be making the majority of the motorbike out of individual objects to replicate a realistic one.
Over the following week I will be finishing the motorbike so that I can then spend the next week creating the motorcyclist riding the bike and then add materials to the model.
I began modelling the Motorbike by creating the wheels so that I could use them as reference points to create the rest of the bike. I will be making the majority of the motorbike out of individual objects to replicate a realistic one.
Over the following week I will be finishing the motorbike so that I can then spend the next week creating the motorcyclist riding the bike and then add materials to the model.
Friday, 18 October 2013
Completed Aircraft Carrier
The last few days have involved adding the finishing touches to the model including the watch tower and all of the aerials/posts/plane hangers on the boat.
The part of the creation that took the longest time was the shaping of the boat, which involved alot of moving vertexs to get the right curve to the base of the boat.
I'm excited to have finally finished my model and am happy with the result. Now is the task of creating my motorbike and then onwards to animating these in the scenary we will create.
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