To make the Harbor scene possible, it consisted of a few different aspects.
Water
Firstly, I needed to create the water for the scene. This was done with help from the rest of the group, by creating a plane then adding the modifiers 'Garment Maker' and 'Wave'. I could then adjust the settings so that the water look much like ocean water. Now that the plane and movement was complete I then created the material for the water by choosing certain colours and adding reflection. As you will see in the rendered animations to come, the reflections really do add realism to the scenes.
Harbor Surface
Next I then needed to create the ground for the Harbor. This was simple because as previously stated, I used a pearl harbor map to use as a reference, and then began drawing out the harbor, for me to later extrude. Once the shape was made I then added a concrete textured material.
Mountains
Giving the scenery depth involved creating mountains. This was a simple process but looks effective. I began by creating a box and then extrude the vertex using soft selection, which creates the rounded 'hills'. After playing around with the shape of the mountains I then added the materials. First I added the coloured material for the surface and aesthetic side of the object, then I added the greyscale image to the 'texture' of the mountain which added shadows and depth.
Buildings/Roads/Walls
Lastly I wanted to add a populated area of the scene, so that it was not so basic. This was simply done by creating a box then extruding faces to add windows and doors. Multiplying the box and resizing it allowed me to create a template for roads to pass through, which would then be the path for the motorbike to pass through in a rendered scene our group will produce.
Sky Dome
One important part of the scene is the sky, and this was done by creating a 'Sky Dome'. I started by creating a sphere and then deleting faces so that it was chopped in half. I then added a sky material to the object and used the modifier 'UVW Map' to maneuver it into place.





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